ARCHIVE:

Essays for our earlier programming language,
including the earlier platform Firth:
For the YOGA6DORG programming language
proper, check out www.norskesites.org/fic3. 1::B::2012::7::14 ***>>>USING NC TO MOVE FILES BETWEEN UBUNTU AND FIRTH, WHEN RUNNING THE RECOMMENDED WAY IN VIRTUALBOX: nchow.txt 1::A::2012::6::1 ANNOUNCEMENT: OCTOBER 10th IS GAMEV RELEASE DATE. GAMEV COMPLETES THE F3 (OR F3V) LANGUAGE WITH SOME KEY EXTENSIONS FOR A NEW TYPE OF CARTOON-LIKE GAMES WITH CURVEART, WHILE RETAINING COMPATIBILITY WITH ALL PROGRAMS LISTED HERE; THE DOSBOXEX.ZIP WILL BE UPDATED WITH IT AND THE FIRTHUP.TXT WILL TELL HOW TO START IT IN ADDITION, AN ENORMOUS LIGHTWEIGHT BROWSER, GAMEVB, FOR INTERNET IS RELEASED -- IN A FREE VERSION (FOR UBUNTU ETC) SUITABLE FOR SAFE BROWSING OF IMAGES AND SOME READING OF SIMPLE TEXT PAGES FORMATTED ALONG THE LINES OF YOGA6D.ORG -- HOWEVER THE LOOK WILL BE ENTIRELY FRESH AND ADAPTED TO B9 FONTS, WHILE FOR NET SAFETY REASONS WE'LL ONLY ALLOW CLICKING ON LINKS IN IT (PLAIN HTML), RATHER THAN ANY TYPING IN. NEXT ESSAY WITH PROGRAM EXAMPLE THEN CONCERNS GAMEV (IN ITS 3 FLAVOURS) SPECIFICALLY -- AND COMES, THEN, AFTER OCTOBER 10, 2012. 1::A::2012::3::24 ITALIC.TXT IS LIKE BOLD.TXT (JUST BENEATH) ARRYTHMIC AND CAN BE USED WHERE B9 IS USED, SAME WAY. (SEE EXAMPLE FROM A P.G. WODEHOUSE BOOK WITH THIS FONT:) THIS AND NEXT IS INCLUDED FROM NOW ON IN UPCOMING F3 (INCL GAMEV) DOSBOXEX.ZIP LANGUAGE PACKAGE. HERE: italic.zip. 1::A::2012::3::23 BOLD.TXT GIVES ANY PROGRAM USING OUR B9 A NEWLY MADE ARRYTHMIC STRONG-READABLE FONT, AS AN ALTERNATIVE (SEE EXAMPLE FROM A JAMES BOND BOOK WITH THIS FONT:) TO ENABLE, ENSURE YOU HAVE A BACKUP OF THE MAIN B9FONT FIRST, THEN UNZIP THE bold.zip IN THE ACTIVE DIRECTORY (WHICH IS boehm\boehmian OR, IN THE FUTURE, gamev), AND IN FIRTH YOU CAN DO THIS BY E.G. THESE LINES: COPY B9FONT.TXT B9 UNZIP BOLD COPY BOLD.TXT B9FONT.TXT It is now active -- or you can have a program switch back and forth between fonts, this is easy enough, see examples -- e.g. the Yoga4d game at yoga4d.org/talks. It will work in B9, in the SEE program (shown above). It can be used in the MAKEHTM application -- etc. To set the usual B9 font back, go to the main folder and: COPY B9 B9FONT.TXT Confirm 'overwrite y/n' for the above COPY's. Good luck!!! 1::A::2012::3::15 MAKEHTM IS A 1ST-HAND WARE/SERVICE DATABASE (DB) THAT GENERATES A PROFESSIONAL HTM NET CATALOGUE (EXTEND TO NETSHOP). IT IS EXCESSIVELY USER-FRIENDLY AND CAN MAKE LEARNING ADVANCED F3V (& GAMEV) A JOY. IT'S HERE: MAKEHTM.TXT ACKNOWLEDGING THE SPIRITED ARTISTIC TUMBLR.COM USERS, MAKEHTM IN A COUPLE OF MINUTES OF PLAY MADE THIS. 1::A::2012::3::8 A VARIATION OVER WTFIRTH, "WTFRUIT", ALLOWS EASIER DRAWING WHEN HOLDING THE MOUSECLICK IS NEEDLESS EFFORT. IT'S HERE: WTFRUIT.TXT 1::A::2012::2::26 SO HERE IS WILDTONE, WT, FREE FROM ANY PAUSES, BLINKING WILDLY GREEN FOR STIMULATION WHILE DRAWING: WTFIRTH.TXT, START LOVELY FIRTH WITH F3V, THE NEW STANDARD COMMAND TO START F3, OR THE LISA GJ2 FIC3 LANGUAGE. DO PLS USE AN EXTREMELY WELL-TUNED MOUSE, AND OFTEN CLICK CTR-F TO CLEAR SCREEN AND THEN OFTEN CTR-D TO SAVE EACH CHANGE IN THIS FIRST-HAND COMPUTER DRAWING PROGRAM UTILITY TOOL. AN EXTENSION, CALLED CURVEART, TO LIGHT3D IS BEING BUILT WHICH IS INSPIRED BY WT. EXPECT NEWS NEXT SEASON ON THIS. 1::A::2012::2::13 LUCK IS 13! NOW WT WORKS FULLY IN VIRTUALIZATION MODE. CHECK OUT NEW MAIN dosboxex.zip AS YOU'LL FIND AT BOTH norskesites.org/fic3 & moscowsites.org/fic3 ***>>>GAME.TXT AND THIS AS A PROGRAMMING LANGUAGE OF ITS OWN RIGHT, IN A WAY, COMPOSED OF F3 PLUS LIGHT3D.TXT (WITH EXAMPLE GAMES) IS PROMISED AND WILL COME. HOWEVER, THE GAME NON-SIMULATION PROGRAMMING LANGUAGE, WHICH ENCOURAGES THE MIND OF THE INTERACTOR WITH EACH GAME TO BECOME GOOD AND ARDENT AT LOVELY REAL-LIFE VISUALISATION BY DOING JUST A BRIEF HINT OF 3D IN THE VIVID CONTEXT OF THE LIGHT3D.TXT 3D ENGINE INSIDE THE GAME LISA GJ2 FIC3 LANGUAGE, WAS PERHAPS MOSTLY SUITED TOBE STARTED IN A FIRTH-PLATFORM RUNNING DOZENS OF TIMES FASTER THAN A DOSBOX. FOR THAT REASON WE HAVE DELAYED THE RELEASE UNTIL WE GET AROUND TO OPTIMALISE JUST ENOUGH THAT GAME.EXE WILL BE FAST ENOUGH, BUT NOT OPTIMALISED SO MUCH THAT THERE WILL BE ANY ISSUE WITH FIRST-HANDEDNESS. WE PROTECT THE FIRST-HANDEDNESS OF THE GAME PROGRAMMING LANGUAGE BY FAITHFULLY IMPLEMENTING BITS OF LIGHT3D.TXT NEARER MACHINE LANGUAGE -- CHANGING NOTHING OF THE CODE. MEANWHILE, FOR ABOUT A SEASON, EXPECT OTHER DEVELOPMENTS, INCLUDING ELSKETCH'ES AND ESSAYS HERE. THEN WE'LL GET AROUND TO THE LISA GJ2 FIC3 GAME EXTENSION, INCLUDE IT IN THE STANDARD RELEASE, AND PROCEED FURTHER WITH ELSKETCH'ES ESSAYS W/PROGRAMS AND ALSO WITH GAMES. THE S.E.C.S. -- STAMASH EDUCATIONAL CENTERS -- WILL HAVE GAME ACTIVITIES, ALSO. THE ARGUMENT FOR CONCEEDING A BIT OF OPTIMALISATION IS THAT ENTERTAINMENT HAS ITS OWN SPEED JUST AS THE FLUENCY OF FICTION MUST BE GREATER THAN THAT REQUIRED OF A PHILOSOPHICAL PIECE OF WORK, WITH MORE ATTENTION TO GRAMMAR SO AS TO SPEED UP THE SENSE OF HUMOUR. ***>>>PERHAPS NOT AS MUCH AS A 'WORKAROUND', BUT MORE A USEFUL HINT WHEN DOSBOX IS RUN E.G. ON FEDORA LINUX: LOOK FOR UPPERCASE AND LOWERCASE WHEN YOU TAKE FILES IN AND OUT OF DOSBOX, -- REMEMBER DOSBOX READS THE FILE DIRECTORY DURING EACH STARTUP, AND WHEN YOU TYPE RESCAN AND IT TREATS LOWERCASE FILES WITH EQUAL COURTESY & INDIFFERENCE AS UPPERCASE FILES. WHEN YOU EDIT A FILE, AND BOTH LOWERCASE AND UPPERCASE FILENAMES ARE PRESENT, IT IS ANYONE'S GUESS ONE IT'LL PICK, AND WHICH ONE IT WILL OVERWRITE. THE RULE OF THUMB IS THEN: KEEP IT SIMPLE, AND CHECK THAT ONLY ONE CASE IS PRESENT IN THE boehm/boehmian FOLDER WHEN CALLING IT BY MEANS OF CASE-SENSITIVE FILE HANDLING ROUTINES. ***>>>TWO WORK-AROUNDS HAVE BEEN REPORTED. (1) FOR XXX.TXT AND XXXLT.TXT, IF YOU START BY OPENING A TEXT, THEN DO STH LIKE CTR-R ON ALL LINES, THEN CTR-W PERHAPS, THEN TYPE, LINES MAY GET MESSY. SOLUTION: AFTER CTR-R ESP ON A TEXT BEYOND ITS COMPLETION, DO LINESHIFTS IN PROFUSION, THEN GO UP AND TYPE. THE LINESHIFTS AFFIRM THE 'END-OF-DOCUMENT' VARIABLE TO STH MEANINGFUL. (2) THE WT.TXT AND PROFILE.TXT DRAWING PROGRAMS DO STILL HAVE AN ISSUE WITH DOSBOX RELATED TO MOUSE-POINTER UPDATE AND SPEED OF OTHER GRAPHICS UPDATES, SO AS TO CAUSE SOME SUDDEN PROGRAM EXITS. THIS DOES NOT OCCUR WITH SAME PROGRAMS EXACTLY RUN NATIVELY. SOLUTION: TRY TO TUNE IT, AS INDICATED. IT IS LIKELY TO WORK BETTER WITH A FASTER PC, AND BETTER WITH FULLSCREEN MODE. DOSBOX IS TYPICALLY GIVING RIGHT FULLSCREEN MODE ON MORE WINDOWS MACHINES THAN ON LINUX MACHINES, BUT I EXPECT THE SITUATION TO IMPROVE IN FUTURE LINUXES. I AM WORKING ON NEW HARDWARE IDEAS FOR MORE NATIVE USES OF DRAWING IN WT AND SKETCHING WITH LIGHT3D AND MORE SUCH, NATURALLY WITH 1024*768 LED DISPLAY. GREEN-ONLY MONITOR, OF COURSE. WILL COME BACK WITH INFO ON THIS AFTER MUCH MORE WORK. THE ELSKETCH WILL BE RELEASED (WITH MANY DIFFERENCES COMPARED TO PROTOTYPE VIEW OF IT AS I HAVE BEFORE RELEASED). IT IS PART OF THE THINKING ON HARDWARE WHICH WILL RUN A FIRTH-LIKE DOS THAT I CALL "MAXIDOS". MORE ESSAYS SOON. BUT WILL RELEASE GAME.TXT WITH EXAMPLE GAME FIRST, AND WE ARE TESTING IT PROFOUNDLY FIRST. THIS WILL BE AS ANTI-SIMULATION AS CAN BE, BUT STIMULATING AND ENTERTAINING TO THOSE WITH SENSITIVE MINDS. ***>>>YOU WANT TO OPEN UP DOSBOX WITH A SMALLER SCREEN SIZE WHEN DOING TEXT EDITING IN THE B9- INSPIRED WAY? HERE'S THE GRAND NEW SOLUTION FOR YOU!!! SO, HERE'S TWO USEFUL TEXT-MODE PROGRAMS: SNAPPY TEXT EDITORS THAT PROVIDE A B9-FEEL IN ALL EXCEPT FONT. THE norskesites.org/XXXLT.TXT STARTS IN F3 LIKE A NORMAL PROGRAM, BUT YOU CAN ALSO, INSIDE F3 DOSBOX, WRITE STH LIKE :MYTEXT :XXXLT IN AND IT WILL SHOW A BRIGHT SCREEN, MAX 7500 LINES PR TEXT (THEREBY THE 'LT', LIGHT AND LITE). THE norskesites.org/XXX.TXT IS EXACTLY THE SAME BUT VASTLY MORE LINES -- 51000 (78 CHAR WIDTH), AND IS MORE EXOTIC IN SPRING GREEN FONT ON BLACK. SOMEWHAT MORE RAPID MOVEMENTS ON XXXLT. LEARN B9 FIRST, AS IT SPEAKS LESS ABOUT ITS CTR-KEYS, WHICH ARE MOSTLY THE SAME: PROGRAM HAS MUCH THE SAME CODE AS B9. ***>>>ESSAY ON PERCEPTION AND THE BRAIN -- WITH A GIANT BUT ELEGANT FLEXIBLE WARP-ORIENTED F3 PROGRAM HANDLING ALL SORTS OF CONNECTIONIST FEATURE DETECTOR WORKS FOR PATTERN RECOGNITION AND INTELLIGENCE, SUCH AS CAN HOLISTICALLY ALSO FIND BOTH FACES IN PROFILE AND VASE AND STYLISH COOKER IN ONE IMAGE NOVEMBER 12, 2011: essay20111112.txt WITH 2 IMAGES, HERE essay20111112-a.jpg AND HERE essay20111112-b.jpg. NOTE THAT THIS LONG AND USEFUL AND, WE HAVE TO ADMIT, INTELLIGENTLY MADE PATMAT18.TXT PROGRAM IN ABOVE ESSAY CONTAINS READABLE IMPORTNAT ADDITIONS TO THE MTDOC MANUAL ALSO ABOUT WARPS AND SINGLE-LETTER FUNCTIONS. THE DECISION HAS BEEN MADE TO KEEP GAME.TXT, UPCOMING IN NEXT DATED ITEM ABOVE, SIMPLE AND WITHOUT ANY NATURAL LANGUAGE BIT SO THAT IT IS CLEAR THAT WE INTEND FIRST-HANDED STIMULATION IN GAMES. HOWEVER: WE SEE CLEARLY THAT, WITH EXCEEDINGLY GREAT CARE, NON-SIMULATION STIMULATION GAMES C A N BE MADE ALSO WITH NATURAL LANGUAGE HANDLED BY A PATMATnn EXTENSION. THIS IS IN CASE SOMETHING YOU DO YOURSELF. GOOD LUCK WITH PATMATs! ***>>>ESSAY ON VARIOUS TYPES OF QUESTIONS OF LIFE AND BEAUTY INCL THE ART OBJECT OF THE POUTING MOUTH -- WITH A SMALL PROGRAM DOING A TINY BIT OF ART WITH YOU NOVEMBER 8, 2011: essay20111108.txt WITH 2 IMAGES, HERE essay20111108-a.jpg AND HERE essay20111108-b.jpg. ***>>>ESSAY ON BEING GENEROUS IN DANCE -- WITH A SMALL F3 PROGRAM PLAYFULLY ILLUSTRATING SOCIAL NETWORKING AT A CAFE WITHOUT LEANING ON ARTEFACTS NOVEMBER 3, 2011: essay20111103.txt WITH 2 IMAGES, HERE essay20111103-a.jpg AND HERE essay20111103-b.jpg. ***>>>ESSAY ON HONESTY, HUMOUR AND FINE-TUNING YOUR BRAIN-WAVES -- WITH A PETITE F3 PROGRAM PLAYFULLY ILLUSTRATING SOME BITS OF HONESTY AND RELATING TO AN IDEA OF BRAIN WAVES [NOTE THAT A WORK-AROUND IS ALSO IN THIS PROGRAM, EXTENDING THE WORK-AROUND IN HOLOGRAM.TXT.] OCTOBER 20, 2011: essay20111020.txt WITH 2 IMAGES, HERE essay20111020-a.jpg AND HERE essay20111020-b.jpg. ***>>>ESSAY ON THE HOLOGRAPHIC PARADIGM AND OTHER NON-PARADOXES AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; -- NOTE THAT THE PROGRAM HOLOGRAM.TXT CONTAINS A VALUABLE ADDITION TO THE MTDOC MANUAL ON MOUSE-USE OCTOBER 18, 2011: essay20111018.txt WITH 2 IMAGES, HERE essay20111018-a.jpg AND HERE essay20111018-b.jpg. THE PROGRAM ITSELF IS HERE: norskesites.org/HOLOGRAM.TXT WITH THESE EXTRA FILES REQUIRED: norskesites.org/WALK1.GJP norskesites.org/WALK2.GJP and norskesites.org/WALK3.GJP [FOR EASE OF GETTING THEM IN PLACE, CLICK HERE FOR .zip FORM] ***>>>ESSAY ON CONTRASTS AND DIALOGUES WITH INTERACTIVE MOUSE CONTRAST AND 3333-NUMBER PROGRAM AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; OCTOBER 14, 2011: essay20111014.txt WITH 2 IMAGES, HERE essay20111014-a.jpg AND HERE essay20111014-b.jpg. ***>>>ESSAY ON THE MOSAIC OF THINKING AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; OCTOBER 13, 2011: essay20111013.txt WITH 2 IMAGES, HERE essay20111013-a.jpg AND HERE essay20111013-b.jpg. ***>>>ESSAY ON CULTIVATING THE FLOW OF GENEROSITY AND PLURALITY -- WITH A TIGHT PROGRAM SYMBOLIZING INDEPENDENT DANCING OF TWENTY DANCERS, INTERACTIVELY INFLUENCED BY YOU AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; OCTOBER 9, 2011: essay20111009.txt WITH 2 IMAGES, HERE essay20111009-a.jpg AND HERE essay20111009-b.jpg. ***>>>ESSAY ON AN EXPLORATION INTO WAVES WITH SOME SO-CALLED "OPTIC" RELIGIOUS ASPECTS AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; OCTOBER 7, 2011: essay20111007.txt WITH 2 IMAGES, HERE essay20111007-a.jpg AND HERE essay20111007-b.jpg. ***>>>ESSAY ON DANCING AND LOVE-MAKING (extends previous) AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; SEPTEMBER 23, 2011: essay20110923.txt WITH 2 IMAGES, HERE essay20110923-a.jpg AND HERE essay20110923-b.jpg. ***>>>ESSAY ON DANCE AND THE LACK OF SELF-IMPORTANCE AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; SEPTEMBER 20, 2011: essay20110920.txt WITH 2 IMAGES, HERE essay20110920-a.jpg AND HERE essay20110920-b.jpg. ***>>>ESSAY ON PLAYFULNESS AS WRITTEN TALK BY A.T. PRESENTED AT MINISEMINAR; SEPTEMBER 18, 2011: essay20110918.txt WITH 2 IMAGES, HERE essay20110918-a.jpg AND HERE essay20110918-b.jpg. The above refers to an earlier version of the Lisa Gj2 Fic3 programming language, which in its most ripe form is called G15 YOGA6DORG programming language.