Link to the app page for G15 PMN: apps Mail for comments, questions about G15 PMN: g15pmn@norskesites.org
The G15 PMN performs! This is what G15 PMN's GEM image editor came up with in a matter of a couple of minutes, by a couple keyclicks and mousemoves, after we got a black-and-white photo from this fashion site: portraitofgirls.com. G15 PMN GEM, just like G15 PMN B9EDIT, the text editor and text w/graphics reader, is part of the open source of the robust G15 PMN platform & written in the language designed to meet the criterion of matching classical stylish personal computer technology with the modern mind and the quest for meaningfulness and beauty and finesse in algorithmic, arrythmic and musical design. Scientific research suggests that greenliness has a harmonizing effect on the human mind, subtly stimulating and apt for quality-time with a personal computer.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * STACK-FRIENDLY AND WARP-FRIENDLY PROGRAMMING LANGUAGE EXPERIENCE * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is at the G15 PMN programming language main source location, norskesites.org/fic3, (which has a mirrorsite also), and this page has links to our earlier language forms and the name of this location reflects petnames of earlier forms of this language, and is kept unchanged If you are interested in running some nice programs in G15, just get the g15 package e.g. by clicking on the large green G15 logo underneath. This page begins by talking to those interesting in programming, but it is not necessary to begin by being interested in programming to benefit from this package (however many might become interested in programming by using this package!). G15 PMN can run on every PC from those which have classic DOS to those which have the newest Linux, and it has a design which is thought through so that entirely new PCs with new CPUs can be tailormade to perform it as an OS. This is for us as much research and science, and to provide an element which can provide one of several foci for our art and technology educational center, as it is a practical and commercial activity. But the language core is freeware and there's an abundance of open source for fully working applications provided as standard in every release. Browse ahead in this page to check out various ways you can run this fairly all-compatible approach. ************************************************************** * SOME PRACTICAL STARTUP INFO THE VERY FIRST TIME YOU GET * G15 PMN INSTALLED ON YOUR COMPUTER * The easiest way to get it up and running without actually * having a computer dedicated to run G15 PMN is to have a * solid good standard 32-bit GNU/Linux of some sort. * As for G15 hardware projects and options, there are * updates regularly on this page: Avenuege G15 PC, * The details are explained inside, but if you have a 64-bit * Linux, you should try the y6.zip package which has a 64-bit * version of itself; in addition there are ways to set up most * good 64-bit Linuxes to run 32-bit programs. 32-bit Linuxes are in * many ways best and more compatible with a range of classic * utilities, compilers, programs, and options. There is a * natural humane simplicity about 32-bit computing. * * Most linuxes, at least with a little tweaking, can run both * types of G15 PMN, the y6.zip type and the y6all.zip. These are * exactly identical in what G15 PMN programs they run, but * they have a different feel to them as for how graphics is * handled. Y6 is somewhat faster and easier to use when having * just one PC at your desk that must do many things; and there is * a bit of 64-bit compatibility in y6.zip also. The y6all * is more charming, somewhat more difficult to start esp. in the * fullscreen mode in some Linuxes, but can be used in a frame * also for professional production work relating to eg black- * and-white printing with the bnw.zip freeware utility linked * to further beneath on this page, and created here for use * with y6all. * * Programmers should consult the app page for G15 PMN programs * and go straight to the Second or Third Foundation package * for a touch of really high-level application programming. This * is just more of the same that is inside the core G15 PMN * inside both y6.zip and y6all.zip but it shows more of the * potential: and yet the core package is exactly what is used * all the time, without any version number to it. It is designed * by someone who is absolutely fed up with version numbers ;) * * Try to get into a learning mode when you set this up the first * time. The texts on this page and inside the packages are long, * but some of the information is highly useful to make sense of * this approach, which is designed on Mars (or Venus) compared to * what most people associate with programming on Earth. Good to * get a grip on the ideas before battling with the programs. Be * sure to know that this is part of a series of projects and in * constant use, constant development, and with always more to come * about it in the future. * * Hardware: if it's a laptop it's best to get a keyboard on the side, * and a mouse also, because this often uses the function keys on * keyboard and laptops tend to have poorly marked function keys. * The first decision you must then make is whether to choose * the y6all.zip package, which has in it its own Allegro * module to handle mouse pointer and display and such, * or the y6.zip package, which uses the standard SDL 1.2 module. * In Ubuntu and some other forms of Linux (in which certain * forms of demands on the screen are used), the y6.zip is the * most flexible approach, allowing a switch between a flawless * fullscreen mode and an in-a-frame mode by the click on the * 'Delete' button (there are other buttons used inside G15 PMN * for this type of function). But there are features about y6all.zip * so try to get that one up as well. The experiences is that y6.zip * is predictable, whereas there are features about y6all.zip that * challenge this and that Linux on occasion--sometimes more in * fullscreen mode, sometimes more in frame-mode, and in y6all, * this is decided when you start it up, where the 'Delete' button * does something else, namely to copy the G15 PMN screen to a * xo.bmp file, when a G15 PMN program expecting key input is * being performed. If you use y6all.zip in a Linux where it * doesn't perform in a stable way, experiment between Administrator * mode and in normal user mode, and between in frame and in * fullscreen mode; and be prepared, in some configurations, * to start it more than once. All this is avoided with y6.zip, * but we insist on the validity of y6all.zip because it does * things more directly with the graphics hardware and can be * run in the earliest Linuxes on the planet. * * The y6.zip G15 PMN is faster than y6all G15 PMN concerning * screen graphics; use a fast PC and adjust the mouse to * suitable slowness to do great artistic drawing with the * inbuilt ART command: and find out whether y6.zip or y6all.zip * is the best solution. * * The mouse pointer is more charming and 'native' in y6all but * sometimes more demanding to perform flawlessly for a Linux. * In a mainstream GNU/Linux, you will get the classic standard * SDL1.2 module installed by the Software Installer program * or whatever it is called, then you just unzip the y6.zip * package and up it goes, usually, or with just a tiny bit * of work. * As said, the y6all.zip can even work inside some of the * earliest Linuxes. A favourite early one is RH8, as we call * it, a stable, minimalistic, classic linux--when started within * what we call RH8, cfr the link to rh8.ova in the important * page, yoga6d.org/economy.htm. * Note however that while RH8 performs virtually, the * needlessly complicated way all things Intel and AMD * handles many things means that virtual machines are * apt to choke unless tweaked to perform a certain * operating system. The RH8 is much better in native form * than when run virtually, and this is the typical case. * For a newer Linux than RH8, to produce professional * black-and-white text print, or other black'n'white * results, see if you can get y6all.zip to work. You can * then also use the package bnw.zip, linked to below on this * page. This requires a 32-bit Linux or a 32-bit enabling of a * 64-bit Linux, and there is initial information inside the * .txt files inside the y6all.zip and y6.zip on how to * achive this important compatibility option in many cases. * In RH8, you can use the 'toprint' routines {see the * toprint.zip further on in this page you are now viewing} * to automatically convert the screencopies you make to * printable pages. The screencopies are generated by y6all.zip * by a click on a certain standard button (the 'delete' button, * which is never used within the G15 PMN platform itself). * RH8 is good to learn, for it has the core Linux commands for * file and image handling which can be used in all future. * The next thing, once G15 PMN is up and running on your PC, * is to realise that--if you haven't seen it before--this is * a different world. It is, shall we say, swimming for * one who is normally used to walking, or, to use a more lofty * metaphor, spaceflight for one who is normally used to ground * cars. * In short, mostly ALL is different. And simple -- but this * simplicity becomes evident only after having a relaxed * playtime with for a day or two. It is also dedicated to the * standard English classic Ascii type of character keysets. * {However if you write in other languages for export to a * native language editor, you can of course find ways of * getting it to work by means of simple replacements of some * character sequences you decide for yourself to use in each * case for each ethnic character.} The reason to stick to * classic 7-bit Ascii (as it is called) is that we believe * the underlaying simplicity of this arrangement is most * stimulating to clarity of thought and artistic thinking; * it is also a very beautiful character set approach. * The first thing you may want to do is to type a little * text, and save it, and see that you can retrieve it, * using the glamorous B9edit with our self-designed B9font, * in a text editor fully capable of handling more than * normal book-size manuscripts, and which has turned out to * be conducive to generating great articles, essays, and * stories. * So you have started up y6 or y6all, the G15 PMN platform, * or you have got yourself a dedicated PC which has G15 PMN * somehow preinstalled. And then you type CAR in order to * start the card-driver, the main mode for all things done * in G15 PMN. Press lineshifts a couple of times, here it * just tells you the commands, each time, including that * ctr-q is how to get out of CAR. When you want to quit the * G15 PMN you quit CAR and then type REB (for 'reboot'). * You are inside CAR, and watch the main menu. This has * quick access to your own menues, or menues of loaded apps, * which are at cards G:14 and H:1. Such phrases have a letter * first, from C to L, and then a number, from 1 to 2 million, * about. By clicking on the colon you shift view to another * card. But first you activate mouse: CTRL-W. (To deactivate * mouse, right-click it.) To go back to the main menu, the * home card, you press the HOME button of course. You can * also use PgDn and PgUp and such. All this is very obvious * after even a couple of minutes. * You will find, on the main menu, the word B9edit, and * after this, a phrase rather like C/599. This means that * the program is at C599 and to run it, you click on the * arrow-like symbol, which is our modification of the * percentage symbol. And when you make your own programs, * to run them, you just type in a similar phrase and store * it on a card by CTR-S. * So, by clicking at that arrow after B9edit, and pressing * the usual lineshift a couple of times, you are ready to * type in your first text in G15 PMN. Congratulations! * Having typed it, you press F3 for load and save options. * All these options are shown by the HOME button when pressed * inside the B9edit. The HOME button also has this function * when inside the G15 PMN GEM image editor we've made and * which is standard in the G15 PMN platform. * So you press F3 and then a number. There is one number * for load and another for the usual save. The number for * load is 4, and the number for usual save is 1. This time * select 1, to save it. Type for instance i1 and press * lineshift. It will now tell that the text is stored at i1. * It will also tell you how many cards it needs, and when * you want to export texts by using one of the programs * on the utility menu, you would save it to a particular * place, the pad as we call it, which is c9000. You would * also then make a note of how many cards it requires. * So press lineshift a couple of times, and leave B9edit * by pressing F1 if you're ready. Then restart B9edit, * press F3 and select 4 to load, and type in the i1 again. * Your text should appear! Again, congratulations! * This G15 PMN program called B9edit is there in full * source, and that is the case with EVERY G15 PMN program. * Like Perl, it is a programming language which invites * your own mind and heart to be part of the process, * by focussing on easy availability of source, and often * all as one stream, rather than divided up hierarchically. * To exit the platform in this first run, press F1 to * quit your B9edit session, CTR-Q to leave CAR, and type REB. * Next time you may want to try other programs, screensavers, * various things, and have a look at the G15 PMN documentation * which is inside it, and start trying to make some programs * on your own according to the documentation. The author * of the platform, Aristo Tacoma {alias S Henning Braaten W Reusch} * has [[[in progress, being written now]]] a five-volume book * entitled the Art of Thinking which has in it fresh * introductions to this language and new examples of use. ******************************************************************* Welcome! The G15 PMN programming language, which can run direct in a variety of linux and other contexts there is, and comes with plenty of source even so as to work as its own O.S. in a way, is available on this page. G15 PMN is a novel stack-friendly programming language with an elegant simplicity and a new type of design that makes thinking about stacks easier than in any stack-based language with any relationship to Forth at all, as far as we can tell. It is very source-oriented: not just the programs are compiled (in a threaded way) during startup, but most of the language itself is compiled during startup, Just-In-Time, JIT, to the around 240 instructions that make up a virtual G15 CPU. This virtual CPU is designed so that it can be also be turned into a real electronic CPU. There is information on other pages in our set of pages about G15 hardware projects and options. The YOGA6DORG G15 is then a very concise 32-bit assembly language. The G15 PMN is any use of the G15 with the PMN higher-level language written in G15, on top of it. Since the G15 PMN compiles its PMN part during startup, it means that PMN can be extended without a second thought about it, by a programmer seeking extra speed or capacities in a certain part of the program. The design decisions penetrating the way G15 is built up -- through its variety of text editors, it ways of dealing with cards rather than files, and consistently some ten disks of these cards; through its lush monochrome beauty- and art-oriented fonts and compact consistent header-less image handling, and through the two-column big arrythmic 'robot font' setting up the PMN programs so as to make them not just 'write-only', but 'both-write-and-read-and-rewrite', -- all this comprises a fresh approach to the creative thinker and worker wanting a truly Personal set of computers in a working or living situation for good independent work and activity. This programming language comes also as a result of wanting to find a reliable robust way to express enduring logical expressions without reliance of constant version-updates. A good number of standard applications in it -- here, as with most modern platforms, shortened into the word "app" in the most general sense of that abbreviation -- shows that G15 PMN has now received a form where further features of it are to be added when each application is written but all core features are kept as they are. Whatever there may be of undiscovered possible workarounds there cannot be any issue that wouldn't have been discovered after the intensity of use of this language in a variety of contexts for a good while now. This can be said because the language permits a very clear-cut overview, due to its compactness and simplicity. How to make a program that says Hello world! helloyo= ^Hello world! pp. How to run it: helloyo The lines can be typed in directly, and extremely easy probing into programs during development can thereby happen. For those who have only worked with compilers -- this is something of enormous value when it comes to development of huge programs, and G15 PMN has proven to retain its sense of simplicity even as programs grow over thousands of cards, each card with very short lines, two coluns of them, and usually edited in what is called the 'CAR' editor of the G15 platform. The B9edit editor has a vaguely more courier like main font, suitable also for flowing artistic thinking when creating new texts. The painting background of the undersigned has led there to be a number of encouragements built into the G15 platform to engage in artist activities, however the platform is utterly easy to completely reconfigure, and has its own unique GUI, oriented towards starting up the programs that one wants. Its "home card" is, of course, G:15. Such a program as above one can also type into a card with two columns, large beautiful font and eight lines in each card; to compile in a series of cards one uses the command cc, such as ^k1 cc which compiles in any program beginning with card 1 in disk k. How to make a loop that counts from one to ten, and run it: loopfun= ll:10 i1 nn lo. loopfun This uses the output 'nn', one of the predefined (PD) words. By using a PD such as 'bx', one can get it shown in a different font, and anywhere on the standard defined screen. The graphics mode is always available intermeshed with any text usage, not just in the threaded-compiled PMN functions, but also interactively, by commands typed in. In this way one can set up graphical patterns via line by line programming, before one incorporates them to cards for a program. These cards can then be started, in terms of JIT performance, by a mouse click by merely referring to them on the card, using the variation over the percentage sign included in this English 7-bit ascii Robot-font used in the 'CAR' card editor and general G15 maintenance program and compiler. Note that the ll is small letter LL, indicating loop, while the i1 is the letter "i" plus the digit 1 -- something not shown as easy in any classical font like courier or arial as in the robotfont provided as standard in the G15 platform, with the G15 PMN language penetrating it. How to make a number variable: monthnum= ^. How to set value of the number variable, and get it, and show it: 12 monthnum kl monthnum lk nn How to create a text constant: dayname= ^Friday. How to print out the text constant: dayname pp How to create a text variable size 50 (note that any text constant can be used as a small text variable, it is a question of whether to use the 'lk' and 'kl' two-letter commands after it, or use it directly to give its address; the two-letter commands are all called 'predefined' (PD) commands and these are all written directly in G15 while PMN proper are three letters and more: yourname= ^. 50 sz && yourname kl How to transfer text to the text variable: yourname lk &Jane& tt This retains the size set by the original 'sz' command. However you can also change what the variable points to simply by &Tarzan& yourname kl How to transfer a parameter to a function, let's say a function that multiplies a number with itself and shows it: longstocking= f mm nn. 3 longstocking This should give nine. Now, each function has a bunch of easy to use variables, and the loop already used one of them -- i1. Let us give four values to a function and do some multiplication and addition and so on with them in a complicated way, without using the notion of stacks very much. The above letter 'f' forged a duplicate on top of the stack. In the next approach, we use the local variables instead of such thinking. The only reminder of the facts that stacks are used here is that the first numbers are fetched in the sequence of the highest-numbered parameter first. We also give a comment here, to tell that there are four numbers into this function. Further, we also shows how the two columns typically used in the cards 'speak to one another', making programming a zen-like meditative process, quite often: calculate= i1 |In:four nums i2 |Gives:one num ad s4 i3 s3 mm s2 i4 s1 mm. How to make a number constant: pippi= 31415. This reminds us to tell that the 32-bit whole number approach taken with G15 PMN is also done so that in the core G15 PMN there are whole number versions of Sine, Cosine, and related trigonometric functions, where a certain number of decimal digits are assumed. This is fast enough to do a whole range of graphical applications and requires no extra co-processor for mathematical operations. One of the further features of the G15 PMN language is that the loop constructs and the conditional constructs are meaningfully minimal, however the G15 assembly has of course the whole range of possibilities, and can and should be used by the G15 PMN programmer in some situations. It is the approach of the G15 PMN layout to deal as little as possible with 'blocks' and encourage a column-oriented thinking which coheres with stacks and with the notion of algorithmic step by step handling by the CPU of a program, rather than attempting to mimick concurrency. This fits with a notion that well-written programs can do things simply by virtue of the speed of the computer which appear parallel enough to the human interactor without changing the stable core-structure of the CPU. Conditional expression -- is this number above 5? If so it says yes, otherwise it says no. tellit= se s1 w &yes& &no& pp i1 sh. 5 gt The way to read the card above is to first read the left column, then the right column. This is far more obvious when shown in the CAR editor, of course. However if the program is TYPED IN, it is all typed in as one column. The vertically is an enforced feature of the language, which is found to greatly clarify the content of the functions as they move things around. 15 tellit It will tell yes Explanation: the s1 stores to local variable i1. The two texts are put to stack. The gt compares greater. The 'se' sees whether the result of last comparision worked out to Boolean true, which is here 1, otherwise it is 0. In such a case, it does a shift around of the two topmost items on stack. The 'se' acts on the NEXT line -- without any start or completion element for any 'block' as in Forth IF THEN. It prints on screen, pp. Then removes the remaining item, by sh. Notice that for most programs, blocks aren't necessary to when one thinks it through, especially not when one has the instant informality of making new functions in this way. Any required block is simply made into a new function, and the se and the more advanced d2 operator, which is used to select one of a whole range of options, can then pick out the right one. Naming a block as a function works fast enough and provides a natural inline documentation of the program; the fastest loops can still be made in the underlaying G15 in cases of handling eg a 500x500 image (also called, here, a G15 GEM image) in a complicated way. To handle a warp, to put a new function into an open slot: mywarp= ^. domywarp= mywarp lk pf. This sets it up. The running of 'domywarp' starts the function that hasn't yet been written, and which can be put into the slot called mywarp, and which can be replaced any number of times also during program run. For instance, the helloyo on top: &helloyo& ff mywarp kl Next time we type domywarp We get Hello world! But if we do something like nice= &Try me!& pp. And then do, inside or outside a function (notice that Forth doesn't do such pointer-wrapping with perfect equality inside as outside a function): &nice& ff mywarp kl Then next time we type domywarp We get Try me! The PMN extension to G15 Yoga6dorg assembly comes first as a core set good for learning PMN. Then, it is given in a variety of natural extensions with the applications. Some of the more common extensions are gathered in what is inside the G15 platform called a 'High-powered PMN Terminal'. This, together with the FDB, or Flexible Data Base set of algorithms, provides the larger part of the programs used to drive the servers in the yoga6d.org/newlook.htm hashed search engine. The programmer may find it of some interest that each time the button to search with this engine is pressed, the G15 compiles all of the High-powered PMN Terminal BEFORE getting on to actually handle the hashing. The speed of this -- the sense that this happens in an instant, more or less, is itself a token of how much can be gained from having a compact well-designed elegant stack-friendly and warp-friendly programming language with a core set of CPU instructions that it is compiled towards. The threaded type of compilation introduced by Chuck Moore is more or less similar to the approach taken here; while certain structural finesses are gathered from a series of conversation with the Simula co-author (and friend of this writer's family) Kristen Nygaard around year 2000, in early stages with prior forms of this language. Much earlier on, this author had the fortune of having a dozen or so conversations with David Bohm, after having greatly enjoyed his Wholeness and Implicate Order book from 1980. A great many conversations with the norwegian logician and eco-philosopher Arne Naess prior to 1996 influenced many key aspects of the work towards expressions having a content which can map what they point towards in a meaningful and concise way -- something which, in his own way, Naess managed to combine with an extraordinary capacity for making humorous observations about most things in life. To round of this introduction into the core features of the G15 PMN language, let us point out that in praxis, most complicated applications turn out to organise data by means of matrices -- to the extent that it is tempting to say that it is also "matrix- oriented". There is a variety of equally easy to use matrix operators. The two forms of the quote used above, the ^ and &, has a special form used for quotes over several lines, and any of these quotes can be used to define a matrix, and with the word 'sz' to set size, it can have any size (within the RAM structure of the G15 approach). Then, words like AY and YA read and write, respectively, to the structure as an array, while WW and YY do the same of it in terms of a matrix, once the matrix has been given a size also. The fact that the very tiny set of operators can cover such advanced application needs suggest that the possibility of getting also very young and otherwise not altogether technically oriented minds to learn this language is very real. It furthermore suggests that we have a set of functions which has something of the early aura associated with the first mathematical textbooks, before the time of the comprehension that Thoralf Skolem and Kurt Goedel started -- namely, that mathematics in most advanced senses (and thereby also physics) have an incomplete core. But the notion of this always-expandable set of G15 PMN functions which honor the notions of a meaningful 32-bit finite computer, with no pretention of going into any form of infinity at all, leaves the possibility open for this proposal: that we have here a kind of core logical thinking language also, which is suitable for scientific documents in a way which transcends any particular technological phase we may be in. The notion of the versionlessness, the minimalistic but warmly artistic approach to the use of monitor, and the focus on the core components of the computer, viz., the CPU, the harddisk, the display, the keyboard input, and the mouse pointer input, in the layout of the G15 assembly, means that we have something which in some sense always will be performable in any future context. About the name "G15 PMN" for this stack-based, or, as we like to say, stack-friendly programming language: First, the G15 was thought of as a good name for a new type of CPU. A CPU is a technical thing, and G15 has in it a psychologically pleasant and meaningful number, a small number, yet capable -- in terms of Good digits, 15 Good digits, of holding much more than the 32-bit number area. A CPU is not just a number holder, it is also doing things with these numbers and with the machinery around it -- so it is more than just the size of its numbers. The number 15 psychologically contains this expanded range without going too high. The design of the core instruction set then brought forward a set of as uncluttered as possible core instructions which could fortify what we have earlier conceptualised as a first-hand relationship to numbers, where numbers aren't treated statistically but by constantly engaging in them -- whole numbers, and not so huge that the programmer cannot get a relationship to them (unlike numbers of, say, a hundred digits). In addition, the number 15 is approximately the number of instruction lines on each card (which is two times eight, but often at least one of these are used for comments). So G15 in addition suggests the card concept. The number 15 is also not much higher than the number of disks in each G15 operation (which are labelled up to disk L). A series of programs made in a gradually evolving set of stack-based programming languages, beginning with DOS-types of compilations of a string-stack language, suggested that some new thinking had to go into getting towards a more easy-going stack "friendliness" with some less reliance on strings (for speed) and more reliance on local variables (for less cluttering with stacks). An utter simplicty was sought for most meaningful, most mind-ful expressions. These needed to cohere with the G15 underneath, and yet be distinctly easy, whereas G15 assembly can look a bit too much with all its numbers and more technical layout. I wanted a Primary language -- in the sense that it is easy to begin to program new applications, but also easy to begin with in the sense that one has a medititive 'beginner's mind' -- including also the young mind of someone who hasn't done much programming before. The educational setting is indicated by universities, multiversities (as we prefer to call it), and the creative relationship to interpretation of scientific data which is part of the background of this author through the relationship also to the physics of David Bohm, and other works in foundational physics, -- so also 'multiverse' came in; a word also often used to indicate pluralism in Linux Ubuntu contexts, of course. The word mind is contained in the notion of the greek Nous, and Noetics suggests that it is a logic or teaching of mind somehow implied in the approach. All in all, PMN, a Primary Multiverse Noetics, came to be a working name of the language, but with more of the sense of PMN and, in particular, G15 PMN, being the full and actual name, rather than these being in any ways acronyms for anything. As with any creative process, names and ambiguities and playfulness trigger a variety of insights into possible new developments; it is not strange that there have been many other names involved in this decade-long development process, and the PMN name has roots also in other explorations we have done, including a set of robot-oriented works we called, for a while, PatMatNet. However, the G15 PMN platform is consciously ARRYTHMIC (cfr archive_page_10 for philosophical comments on the arrythmic -- and also, while cautiously inviting some forms of squarish robotic use and a limited notion of machine 'learning' applied to these, is informed by such as the Kurt Goedel 2nd incompleteness theorem to the extent that any element whatsoever of 'imitation of mind' is sought to be regarded as in bad taste and to be strongly avoided. This fits marvellously well with the notion of stimulation of mind taken to the point where such as 2D games, and images which are still rather than put on top of one another to mimick movement, are found to be more conducive to mental harmony and -- just as listening to radio and reading involves more brain activity than watching television or video -- all this goes together with the notion that the G15 Yoga6dorg PMN platform stimulates the creative individual, and does so in ways which steer completely free of 'addictive' ways of using computers, or ways which could lead to other mental influences than stimulation (such as a dependency). The platform as a whole is programmed, in part direct in G15 and in part in PMN on top of G15, to encourage own use of mind and a relationship to numbers rather than a concealment of numbers. Overhelpfulness of the computer isn't sought: rather, a simple way of stimulating to own inner complexity and capacity is sought. It is also believed that this has been well realised with the G15 platform, and this will be taken further in the Avenuege G15 PC and their intranet networking capacities, when the G15 CPU has been constructed out of larger-than-chip-sized and generalised forms of what we call "intraplates". The G15 core and fonts were made in 2012, and the PMN took shape in the two next years and in 2015 has been unchanged through a number of applications including the G15 B9edit editor and the G15 GEM image editor; a number of applications in addition to numerous core programs and examples are constantly in development, also for technical use of electronics design. How does this language differ from Forth? * Variables are here, in terms of type, a particular form of normal functions instead of a separate entitity as in Forth. * The quote operators ^ and &&, as well as the longquote operators LONGTXT* .. *TXTCOMPLETE, are integrated operators and used not just for quotes, but also for number variables and even to define megabyte-size arrays and matrices. This development means that the Forth approach of having a quote-word, and in addition such as a HERE memory pointer, are here combined into one type of structure which can be given several forms -- the ^ which uses the notion of the slim column to complete its quote, or goes up to the function complete token, the dot (.), the & & which is used eg to include a space at the completion, and the LONGTXT* .. *TXTCOMPLETE over e.g. many cards -- these behave identically in that they leave a pointer to the structure created, and this structure may be preset by SZ to be a giant thing. (In PMN, the quotes have a counter first as a 32-bit number, and completes with a nil-char; but arrays and matrices do not have to use any nil-char or such, even as they are initialised by means of the quote operators.) * There are local variables, many of them, for each function, automatically defined, and implemented in such a way as to, by intention, replacing, for the most part, the majority of that which is done by stack operations in Forth such as its DUP and SWAP (which, however, are available when one wants to in PMN as unique one-letter functions F and W). The ease with which the great quantity of local variables have their values set, and their values retrieved, and the speed of the PMN implementation in G15, means that there is never any use for any such thing as "ROT" and the typical cluttered stack operation feel of Forth and most other stack-based programming language is hardly ever felt in this language, which is painless in that regard. * Main counting loop doesn't use return stack but rather local variables. This leads to a very easy exit from loops in the middle of them (by means of the word EX following the word SE after a condition), without having to sort out stack stuff in terms of the present counter and the maximum value and such. The notion of quickly and effortlessly exiting loops makes a great deal of sense in any language oriented towards making many short functions. The LL loop starts at 1 and goes up to the number given, but the counter can be as easily adjusted as any other local variable in the midst of running, and there is a PD (a predefined word) which gives the counter value minus 1, the M1, so that it can act on arrays and such where a zero start is sought. Since this is a consciously 32-bit language, with a certain range of megabytes not going up to gigabytes, the notion of 'infinite' loops are most easily introduced either by using 2 billion as counter value, or setting the counter value again and again to 1, although the words D2, and also DE, as well as additional PD's, can be used in setting up these types of loops. There are many enough ready defined local variables that the deeper levels of nesting at more than a handful of levels offer no problem at all. * In addition there are of course a large number of differences in naming and looks, including also the enforced two-column layout; while a number of similarities with Forth also exists -- and one is that the concept of the cards as here invoked has an analogy with how some of the earliest Forth platforms organised the disk when they were running as their own operating systems. The informality and direct responsivity of the computer is something -- as eminently spoken about in the classic Forth-book Starting Forth by Leo Brodie -- which is also found in PMN, while the consistently 32-bit orientation throughout makes it a natural language for the type of personal computer that can do the expected wide range of actions, and which effortlessly organises megabytes of RAM also through its standardised, uncluttered notions of pointers, or warps, as it is here called. Aristo Tacoma 26 April 2015 P.S. The introduction above didn't include examples of G15 code -- also called G15 assembler code, or G15 YOGA6DORG -- because there are some samples of this code further on this page, and because this instruction set, while elegant and concise, and compiles itself by the CAR editor also written in itself, has most of its features in common with what is expected of any typical CPU language. There are philosophical and computational bridges between the G15 assembly and the PMN on the one hand, and a common design interest which has been evoked in part by means of philosophy, art and physics, but the PMN exemplifies the novelity of the language experience best. Please also note that some parts of the rest of this page are meant to shore up interest in those who perhaps wouldn't normally want to go into a programming language page, and aren't as technically calm as this introduction. The artistic approach by this author is that of suggesting to young student minds that in order to bring about artistic insight, they must connect also much to the beauty of human anatomy, and fear not the logical and also number-oriented exploration of deeper symmetries and also arrythmic proportions in the well- trained and young girl. This allows the energy of mind to come also to stronger insights into worldviews, and makes it easier to learn and do good programming, for it is well-known that the human brain powers itself on dramatic images and emotions, in order to enhance the swiftness of its memory and learning processes. The platform does however WORK technically with a remarkable stability and has a great number of utilities and some core applications which have proven to be excellent contributions, at least in the opinion of the undersigned. Even the biggest of G15 PMN programs have proven stable beyond anything seen with any other programming language, including with our own earlier forms of of stack-based programming. It is used every day for a variety of purposes and remains a key component of a number of projects in development, some of them with a very long-term futuristic view indeed! ;-) Click on the G15 image above to get G15 PMN in the y6 version which runs on a wide variety of linuxes. The other mode of running G15 PMN--and it's fun to be able to do both! is this: y6all.zip This also fits with the earliest Linuxes. To experiment with emulated PCs having RH8 in it to run this y6all, look up rh8.ova in the yoga6d.org/economy.htm page. H O W T O P E R F O R M W I T H S T A B I L I T Y , E N D U R A N C E A N D S U C C E S S U S I N G Y O U R G 1 5 P M N More info on each implementation further on in this page. In our installation texts you are often supposed to know, how to get into the socalled Administrator (also called Root) mode on a text terminal. For instance, in SparkyLinux, Ubuntu and a number of other linuxes, you type a command like sudo -i and answer with your normal password, after you've open a plain Terminal in a program menu. In some other linuxes, the command is rather su Once you have 'Switched User' by such a command, you can follow instructions such as to put the Allegro graphical library to /usr/lib in the way the liball.txt in y6all.zip tells you to. In some linuxes, you may want to perform G15 PMN as an Administrator, but think through security questions before running any program this way, especially when it's a PC connected to the typical internet with all its viruses. In some linuxes, G15 PMN is a little demanding when it is run from the Administrator mode in fullscreen, but totally stable when you run is as a normal user in fullscreen instead. In some linuxes, the y6.zip is the preferred way connected to stability. The G15 PMN platform AS SUCH has proven stable, robust, and well-working beyond our wildest dreams. But obviously, with all the great variety of Linux operating systems out there, you may have to tweak it and find which way -- fullscreen, or in a frame, as administrator, or as normal user, via the y6all, or via y6, or, if you like, by means of classical DOS. The three main links: The y6.zip tackles elementary pixel ouput and mouse and keyboard input via the highly normal and classic SDL1.2 library, for Linux, esp 32-bit but also some 64-bit. The y6all.zip tackles the same via Shawn Hargreaves Allegro library which was originally for DOS. It isn't as fast as y6.zip and some modern linuxes chokes in some setups with this but it is has its own charm, and resonates with the Avenuege PC shape of the mouse. The g15sp_f.zip is for Firth and DOS, for classic Y2000-style PC hardware which runs this directly or for a PC which is in its hardware very fast indeed AND which runs DOS virtually. Due to the complexity of the Intel/AMD processors, --they may be high speed, but has something of the design as of an overcomplicated steam engine submerged in a mud of unnecessary and overlapping features--any virtualisation is by necessity having to make priorities as to what to get to work, with the result that software doesn't necessarily perform in a stable way on virtual packages while even slow real hardware doing stuff natively would do it much better (and a good example is mouse handling in RH8 via virtual machines).
>~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: SUPPORT THE AVENUEGE G15 PC PROJECT at www.avenuege.com/g15pc Make program with the same pride as the ancients made equations, but with the difference that whereas most of those equations are made obsolete, the programs you make in G15 Yoga6dorg and the Primary Multiverse Noetics, or PMN, The Multiverse Programming Language, are going to be fully and completely and totally meaningful also in the next decade, also in the next century, also in the next millenia -- because it concerns the quintessential forms of text, graphics and beauty. So when you write your deep-into-the-night scifi erotic story you have to connect to the vast future of humanity, and you have to switch off any contemporary worries and transcend any of the fashion trends which are petty, not worth it -- such as the operating systems dictated by the hierarchical norms of the 20th century with their 'frames' and 'buttons' and 'objects'. The fluid slim elegant thinking of PMN -- edited by the CAR editor, itself written in G15 Yoga6dorg, with its 240 instructions -- performs on any hardware whatsoever as long as it is capable of holding 32-bit numbers and cascading them about at enough megahertz and over enough megabytes. This is the PSCYHOLOGICALLY MEANINGFUL COMPUTER idea. What you make for this computer, you make for all eternity -- if it's worth it! So give yourself the joy of getting become one of PMN's best friends. PMN won't ever let you down. You are gazing at version 3000 of PMN. Version 4000 of PMN. Version 1000000 of PMN. ETC. ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: So you want to write your story. Deep into the night you boot up the B9EDIT. THIS is what appears: YOGA6DORG_G15: THE WORLD IS ALSO INSIDE A free stable platform for all sorts of programming and also to make and run artistic mind-stimulating drawable games; by Ari$to Tacoma {ATWLAH) ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: Mirror pages: http://www.moscowsites.org/fic3 http://www.norskesites.org/fic3 G15 PMN First-hand programming language G15 PMN TO HONOR MINDFULNESS Anaiis Blondin, 0004, triple-o-four, in the Gracejintu Galaxy, concepts by Aristo Tacoma Click, to enter into the Cartoon Dimension: >>>>>FREE G15 PMN GAMES ETC<<<<< Anaiis Blondin, agent 0004 in the Gracejintu Galaxy's Secret Service, in a G15 PMN Curveart game as played on any PC {best on its own G15 PC hardware from Avenuege, or in Linux, but we have done much fun with with DOS with widescreen using the Firth DOS-compatible Firth234 Operating Approach for Computers, with its arrythmic texture generated by the NOISY approach to graphics, crunching pixels so as to blend them dancingly socially/sideways, while keeping erectness vertically}. This type of game is made on the premise that it stimulates without over-stimulating in the way blue does (much use of blue generates sleeplessness due to the morning-only expectations in the natural eye retinas of humans), and so it can make great fun without causing problems of the addictive kind which has been typical of mostly all propagandised games and game-like interfaces like social media and mobile phones have seen. Cfr note on privacy inside y6all.zip, y6.zip and the g15sp_f.zip. Confer links in the http://www.yoga6d.org/economy.htm section for a variety of themes {incl, if you must have a DOS, the big DOS called Firth, for info-paper on installing Firth}. ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: As background -- why the G15 YOGA6DORG, also called the G15 assembly, which is naturally used through its PMN higher level, is necessary, and why it's so different than (the approach taken before its launch in) the computing industry, please read (fast): aristo_tacoma_on_the_rise_and_fall_of_object_oriented_programming.txt What does coding in G15 assembly look like? Like itself, that's what. Screenshot from CAR, the cards driver, written in G15, also called G15 Yoga6dorg, while working on an utility program: A minimal editor suitable for writing articles and books, part of the source of the G15 platform, which also is an OS in its own way. This is written directly in G15 assembly, using only its core set of about 240 instructions and a lot of numbers. PMN is the easier way to begin to program, but it is good to know what G15 on its own looks like, too: the look of genuine programming THESE IMPLEMENATIONS WORK FULLY WITH THE MOST STANDARD LINUXES AND THE MOST STANDARD OF THE STANDARD LINUXES RUN "X WINDOWS" AS THEIR COMMON ENVIRONMENT. AN EXAMPLE OF THIS IS WHAT IS PROVIDED BY SPARKYLINUX.ORG AND FOR MORE LINUXES CFR LINKS FROM THE yoga6d.org/look.htm ANTI-AI SEARCH ENGINE PAGE. IN GENERAL, WE STRONGLY ADVICE AGAINST CUTTING AWAY MOUSE AND/OR KEYBOARD AND ALSO ADVICE AGAINST USING TINY-SCREEN DEVICES AND ALSO OTHER DEVICES THAT AIM AT 'BLENDING' WITH THE ACTUAL WORLD (SOMETIMES MISNAMED "AUGMENTED REALITY"), EITHER BY GLASSES OR BY OVERDONE 3D, IF YOU WANT TO KEEP YOUR MIND UP AND INTELLIGENT AND AWAKENED. THERE IS SOME VALIDITY TO HONORING SOME STANDARDS, NOT TO MAKE THINGS SO HIGH-RESOLUTION OR "AUGMENTED" OR "BLENDED" OR SO FANCY THAT THEY NO LONGER PROVIDE A PROPER WORKING PLACE. IN ORDER TO SEE SOMETHING OF THIS, ONE MUST THINK AHEAD, NOT MERELY RUSH ALONG WITH THE CROWDS AND BELIEVE THE HYPE. INSIDE NEXT PARAGRAPH YOU FIND A QUOTE FROM A REFLECTIVE COMMENTATOR ON COMPUTING TECHNOLOGY. So, to be an active contributor by means of a computer, it must be a personal computer with a systematic and good and well-tested way of fetching input from you, that you can somehow edit and publish; and the very same features are used in mind-stimulating programming and in some forms of gaming. A TV, a radio, or a mostly-output computing device like a "tablet" is not competing with the Personal Computer concept. The computer industry, after a great deal of experimentation, is now profoundly aware of this. The fact of low price on some mini-PCs, and a sense of over-hyping here and there, may lead to sales waves in PCs, but the PC is here to stay. As for the endurance of PC, also PC laptop and notebook -- we quote here, much abbreviated, from an article by the leading tech commentator Steven J. Vaughan-Nichols, known for his influencing articles at ZDNet.com; with articles also published at his www.practical-tech.com. Cfr e.g. here. <<You really can use a tablet for some work purposes, but it works far better if you're primarily an information consumer rather than an information producer. [..] If you're putting data into a spreadsheet, creating web pages, or writing long emails or documents, the platform can quickly become annoying. You can solve those problems with an [added] keyboard and a mouse, but do you know what you call a tablet with a keyboard and a mouse? I call it a laptop computer, myself. [..One of the leading employees in one of the leading tablet producers] -- a hard-core [tablet user], recently had to throw in the towel because of "gorilla arm". This ailment [..] happens when you're always bringing your arm up to touch a screen. [..] the result was so painful that he would "sometimes rush through posts just to get them finished".>> The Personal Computer concept -- whether it is laptop or desktop, whether it has this CPU or that CPU, whether produced by this producer or by that producer, and whether with this operating system or that operating system, is a factor in the steady self-education of all individuals who want to contribute creatively to this world, not merely consume products made by others. The PC -- not a simplification of it suitable for some limited outdoor uses or where space is extremely minimal -- but a full PC, at least a PC notebook or netbook, is a vital factor in the self-education of all, as human beings and as professionals, at schools and higher education centres, and for most forms of office work. So much for the background hardware questions. For concrete answers about a number of GNU/Linuxes and Dos- as well as -- obviously -- Firth compatibility see the readme.txt for the Firth Service Pack and use also the Service Pack. This is working rather well, for most G15 PMN programs, but the primary emphasis is that the Linux form of G15 is going to be compatible towards the Avenuege G15 PC hardware with its novel CPU, while some extra functions are provided to fit this this hardware in particular. * * * ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: The G15 PMN programming language, and the G15 platform, for a wide set of linuxes (also as early linuxes as RH8), the stable peak implementation Y6ALL. GET THE *****y6all.zip$$$$$ HERE'S A PREVIEW OF readme.txt INSIDE THE y6all.zip: readme.txt TO WORK WITH Y6ALL.ZIP TO PRODUCE PROFESSIONAL BLACK-AND-WHITE: The Y6ALL can work in a range of Linuxes, and in cases where it doesn't work as well as Y6 in fullscreen mode, it can typically be run in a 1024x768 frame. Inside Y6ALL, when the <Delete> button is pressed it will save the present G15 PMN screen to a file called xo1.bmp, and the next {in the same session} to xo2.bmp, and so on; supposing that the program you run in G15 expects keyboard input. In Y6, the same button is used to switch between Linux menues and G15 PMN fullscreen. In fullscreen modes, only 1024*768 is used, since this is the standard area of graphics unfoldment that is part of this approach to choose--a genious standard for fantastic work! More about this inside the platforms!!! In any case, here is the bnw.zip freeware: bnw.zip. When you use Red Hat 8.0 or any such 'pure' linux which doesn't perhaps have as many inbuilt conversion programs as some other linuxes, this particular freeware can help swift production of many black'n'white printer-ready images from fullscreen work in Y6ALL in RH8: toprint. This little extra freeware is tailormade to work in RH8 but toprint can also work in newer linuxes on condition that Y6ALL is used in a frame of 1024*768 or on such a monitor. The bnw.zip is more flexible than toprint.zip as for file input sizes. The freeware bnw.zip and toprint.zip, linked to just above, is original and produced here, for professional G15 PMN work, and these programs are self-explaining and easy to use on a command line from any 32-bit Linux. If in doubt which .zip to choose as for printout conversion from Y6ALL, then try the bnw.zip first, as it explains more. In Linux, a command like convert alphabet.bmp alphabet.gif can then further convert the output from such as bnw to a more compact .gif format that retains the same crisp sharpness. Use gimp for more conversion options. ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: The G15 PMN programming language, and the G15 platform, for a fairly wide set of linuxes, using the SDL library, the stable implementation Y6. GET THE *****y6.zip$$$$$ HERE'S A PREVIEW OF readme.txt INSIDE THE y6.zip: readme.txt ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: *****$#f$#f$#f$#f****** Useful links: $#f$#f$#f$#f$#f$#f******** Some comments here follow of a kind that one doesn't have to look into if one has a G15 up and running and with a mouse that has been adjusted to proper slowness to accomodate artistic sketching. If one needs to get a linux up and running, prefer always a linux in love with the so-called X windows approach, eg from sparkylinux.org, which allows more advanced mouse adjustment than several other types of graphics background platforms. Deceleration of a mouse -- e.g. an optic mouse bought separately and plugged into the USB -- is vital, critical to make new Curveart games or so that children should gain a sense of real artistic mastery using Curveart. (See the graphics plate beneath). Make a new Linux installation when you already have Linux, and e.g. in a "Software Center" part of the Linux acquire the program UNETBOOTIN, which in our experience is eminently effective for such as installing such as Sparkylinux.org: http://www.pendrivelinux.com/using-unetbootin-to-create-a-linux-usb-from-linux/ Technical note: in CentOS, and in all RedHat/Fedora-variations, to do things as Administrator one either logs in as user "root", or one opens the program Terminal and one types su (for switch user), and after one has answered to the password prompt for the root password, one then proceeds to type sudo -i to activate the command line fully as a pleasant Administrator mode. For security aspects of doing anything of this nature, please carefully read the readme.txt in the y6all.zip above. In many linuxes, one doesn't type su first, but rather one goes straight to typing sudo -i and one will be prompted for password. In adjusting Preferences for your Terminal, you can get the first command typed inserted as a command that is automatically performed, so that, when you open the Terminal, you will straight away be prompted for password. Make a new Linux installation when the PC has that oddity called MsWindows: http://www.pendrivelinux.com/universal-usb-installer-easy-as-1-2-3/ Various hints on getting a USB drive re-formatted if an issue arises {{{{if you have such as Ubuntu 11 or Centos 5.5 -- the 5.5 version available at links described in the g15sp_f.zip packaged below on this fic3 page -- the command  mkfs -t vfat /dev/xxxN  will do the trick, but as to know what to write for xxxN must be worked out, there are comments about this in yoga6d.org/economy.htm column. The following link tells us that fdisk -l will show which is the USB pendisk, and it tells us that fdisk /dev/xxxN with option d to delete partion will cleanse it; followed by umount /dev/xxxN and an mkfs command, which is there given as mkfs.vfat -F 32 /dev/xxxN -- our only additional suggestion is that one should type in the mkfs command before the umount command, and get the message that the medium ought to be 'unmounted' first. Then, one types in the umount command and, at the next split second after pressing lineshift, one clicks up-arrow and lineshift so that one starts the formatting command mkfs BEFORE any automatic remounting can happen, as is often the case with linuxes with newer kernels compared to classic ones like that in Centos 5.5 or even earlier ones like Red Hat 8.0}}}} http://www.pendrivelinux.com/restoring-your-usb-key-partition/ Note that the adjustment of mouse-speeds are important when plugging a mouse into a laptop, as laptops typically, in Linux, over-speed the plugged mouses in it. Extra adjustments beyond the control panels are then needed. Consult the included slomouse.sh and its shorter form in o.sh, and related tiny text files inside the y6all.zip for how to do it. Technically, what they do is shown in the following image, and it should work with most modern "X Windows" oriented Linuxes to fully make the mouse respond as sensitively slow as you want it for great artistic productions e.g. in curveart -- and all this is provided as .sh files which you can edit yourself for fine-tuning inside the y6all.zip package. These .sh files, such as slomouse.sh or o.sh, can also be used when running other programs on same platform to. SEE ALSO SOME NOTES OF USE OF THIS IN EDUCATION AT THE COMPLETION OF THIS PAGE. The yoga4d.org/cfdl.txt sets the standard for honoring creative original works -- in general spirit as clearly applies to ALL the works delivered here, also the freeware binary-only, and most concretely to the source code text files also included here, such as the G15 OS source elements. Apps and essays for G15 PMN: ../fic3/fic3inf3.htm OUR GENEROUS LICENSE: Binary files can also be redistributed by very clearly honoring the spirit of the yoga4d.org/cfdl.txt -- including giving reference to this location, and by, in addition, honoring the licenses stated as applying for each of these binary files, if any. This yoga4d.org/cfdl.txt applies as much for companies as for individuals. ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* ************************************************* Link to earlier incarnations of the language productions we now call G15 PMN (and with other petnames as well). These works with the Firth platform, and the Firth platform is installable in a variety of ways if you consult the firth-up.txt which is linked to for instance at our EcoNomy page (search up "firth" in that long page!). There is also technical stuff -- work it out by going to this authentic early page of ours (but since it is early and belong to an archived section of our sites, there is some information here and there, as there also is inside some information texts inside the firth.iso or Lisa_CD platform itself, which have information that isn't exactly to the point: http://www.norskesites.org/fic3/archived_programming_language.htm. The DOS isn't as fully compatible with the Avenuege G15 PC as the Linux versions of the G15 PMN programming language. If you're interested in DOS anyway: By going to the Firth section next, you'll find out how to crown the Firth Operating Approach for computers, the Firth OAC or OS, made by us in OSLOve in ways depending on early 2004 works connected to a great number of people's contributions as open source, freeware and shareware, incl also some of that which is called "FREEDOS" at that time {but note that this is not simply a distribution of that O.S., which has, in any case, since changed somewhat since that time and in ways not followed here, but rather a rework, by patches and by fresh source and by design decisions of a variety of kinds, in alignment with our principles as stated elsewhere -- see the firth-up.txt about that.} ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: ~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///:~~~~~~~~~~~~~~~~~GEEEEEE~~~~~~~~\\\FIFTEEEEEN///: G15 PMN SERVICE PACKS G15 PMN SERVICE PACKS G15 PMN SERVICE PACKS G15 PMN SERVICE PACKS G15 PMN SERVICE PACKS g15sp_f.zip F for Firth! Service pack for Firth DOS incl Dosbox, next paragraph for valuable extra files Status: a stable and well-performing package within its perspectives, supports elementary RS232 when installed on DOS-compatible hardware, best for 4"3 monitors 1024*768 with S3 Vesa Video on classic Y2000 style of PC's; has functionality also within Firth virtually, cfr yoga6d.org/economy.htm page for links to emulated elements. However, to work efficiently within an emulated PC it is best to use e.g. y6all.zip within RH8 linux, as that one has optimalisations as for screen update which fits that context. The Firth/DOS version g15sp_f.zip is really best for Y2000 style of PC in the physical form, due to how the screen update is done in it. It can be run virtually if the PC is *excessively* fast, though, compared to Y2000 standards. The g15sp_f.zip which includes this readme text:info. This has useful extra info in it for how to handle a set of rather early linuxes. Freeware for DOS, to make classic BMP out of jpg jpg2bmp.zip With PcSpeaker working in your doscompatible approach, here's HMMH Harmony MessyMix Housedance enabled through mp3 in a socalled "CRUEL" crunchy coarse hoarse rich-in-radio-am-noise texture so as to put the music at a distance, allowing a greater sense of own wholeness and our own dancing movements etc -- the anti-ambient approach to high-quality very-low-fidelity playment playmate loveworks: cruel.zip How to modify: once you get it to play, you can alter the preset volume level for each music file from the A120 to e.g. A40, which -- depending on the music file, the PC type, and the amplifier or not you have connected by wires directly into the PC's PcSpeaker (rather than by jackplug, typically) -- may be right in certain circumstances. This you do by opening the music-playing .BAT file, which normally is called CRUEL.BAT, in an editor, e.g. by the command in Firth which is E CRUEL.BAT and change on the /A120 there to a smaller number. MOST .mp3 files have to be converted to normalised blonde vanilla form inside Firth for this to work so get the full Firth platform to do this CRUplay. More HMMH music {as we have coined the concept} elsewhere. To convert non- compatible MP3 to the DOS Mp3 player here included, use eg the Linux program Audacity to store in eg WAV format, then use the convert routine inside Firth to convert WAV to totally standard blonde vanilla MP3 To start up Firth oriented towards G15 PMN g15sp_f with proper RAM refreshing methods it may be of value to put the following as AUTOEXEC.BAT on the top, C:\: "AUTONATI.TXT">AUTONATI.TXT, right-click and select save. This can be run in particular on not quite Y2000 standard PCs if you want the Noisy approach to handling unruly widescreens in DOS in a rough way. If you have a Dos that needs to be supplied with a proper unzip, the freeware which is acknowledged and documented properly within our Firth is here copied and provided separately for your convenience -- I assume you can get the unzipper.zip package unzipped the moment you get it from Internet, before you put it to the Dos PC. It's here: unzipper.zip Note that the G15 Service Pack Firth is -- stand-alone and without anything added at all -- compatible with such as DOSBox from dosbox.com, however the PC which runs them must be *excessively* fast for this be practical. ADDITIONAL HELP TO GET IT GOING IN DOSBOX: Follow the instructions in the first of these two files, while you secure yourself also the second of these files, in addition to the g15sp_f.zip and y6.zip above -- but respect the extra security precautions that apply with Dosbox, and if in doubt about how to handle security, don't do this before you have consulted a security expert -- for Dosbox has many more communication ways to the rest of the PC than the above .zips: g15_dosb.txt The next file you should be sure that you SAVE rather than perform -- e.g. by doing such a thing as right-clicking on it and selecting Save..: G15X.BAT The first file, g15_dosb.txt, tells how to use the G15X.BAT with the above .zips. Note that the G15 PMN programming language reached, after a great deal of work, the intended state of a stable, coherent, permanent syntax and semantic range, and has the rare feature of being, in this sense, beyond any version number. The focus is now on making new applications, or apps, as well as bringing about some new implementations to run the very same core. Aristo Tacoma ATWLAH